Kerbal Space Program How-to Series: 7 – Satellites for Fun and Profit

(Current for KSP version 0.90) To receive contracts for satellites in Career mode, you must unlock nodes containing a probe core (Flight Control) and a permanent source of power (solar panels from Electrics) I recommend you research Advanced Flight Control for a probe with SAS capability. Recommended mods: Kerbal Alarm Clock Precise Node VOID (Vessel Orbital Information Display) […]
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Kerbal Space Program How-to Series: 6 – One Tiny Step (Minmus Landing)

(Current for KSP version 0.25) In this chapter we will look at a rocket that is capable of landing on Minmus, doing some science, and returning to Kerbin safely. Why Minmus? It may be slightly harder to get to, but it is more science-rich (and we’ve also already gotten science from the space around the […]
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Kerbal Space Program How-to Series: 5 – Around the Mun

(Current for KSP version 0.25) In this chapter, you will learn: To build a vessel that is capable of orbiting the Mun, doing some science experiments there, and returning. Some principles for medium-to-heavy-weight rocket design How to use struts to stabilize your vessel Plan a trajectory across spheres of influence Recommended mods: Kerbal Alarm Clock Precise Node […]
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