Kerbal Space Program How-to Series: 4 – A Cask of Brandy (Orbital Rescue)

(Current for KSP version 0.90) Edit 2015-01-06: Changed the vessel design to be light enough for VAB level 1, and now uses the OKTO for SAS functionality This chapter is written for Career mode, though it may be useful if you’ve accidentally stranded a ship in orbit in Science and Sandbox and wish to rescue […]
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Kerbal Space Program How-to Series: 3 – Halfway to Anywhere (Orbit Kerbin)

(Current for KSP version 0.25) In this chapter you will learn: To have a vessel orbit Kerbin, then return to the ground safely The difference between liquid-fuel engines and solid-fuel boosters How to “tweak” parts “If you can get your ship into orbit, you’re halfway to anywhere.” — Robert Heinlein In this chapter, you will put your first […]
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Kerbal Space Program How-to Series: Appendix A – Your Root Directory (Mods, Flags, Vessel Files, Saves)

(Current for KSP version 0.25) Certain tasks in Kerbal Space Program, like installing mods and flags, downloading vessel files from this site or elsewhere, or moving vessel files between your saved games, require access to KSP’s root directory. If you installed KSP via Steam, you may find the root directory by opening Steam, then going to your Library. […]
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Kerbal Space Program How-to Series: 2 – Maiden Launch

(Current for KSP version 0.25) In this chapter you will learn: To accept and complete your first contracts (for Career mode) To build a basic rocket that will actually get off the ground To build a suborbital rocket (one that reaches into space for a short while) To manage your vessel’s staging First, if you’re playing Career […]
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